Assignment 0
This assignment is worth a possible 10 marks of the class mark component of your assessmentNo bonuses apply for this assignment.
The assignment is due Wednesday, 9th of April, at 8:00am (week 4).
Introduction
The aim of Assignment 0 is to have you familiarise yourself with the environment you will be using for the remaining assignments. The assignment consists of two parts, an assessable and a non-assessable component. The non-assessable component consists of a set of directed questions to guide you through the code. The answers to this code reading Q & A component of the assignment will be given and discussed in your tutorial. The assessable part of this assignment consists of you making a very minor change to the existing OS. The change is conceptually trivial, so you can view this assignment as us giving away marks as an incentive for you to get the assignment environment up and running early in the session. This assignment is worth 10% of the class mark component of your final assessment.Note that while the code reading component is not assessable, we view it as compulsory. You will really struggle with the assignments if you fail to get an understanding of the code base. The code reading component is there to guide you towards acquiring that understanding. Skip it at your own risk.
Also note that this assignment is not indicative of the level of difficulty of the later assignments. The later assignments will be much more challenging.
This assignment will introduce you to the following components of the environment you will use during the semester.
- OS/161, the educational operating system you will modify to implement the assignments.
- System/161, the machine simulator that OS/161 runs on.
- GDB, a debugger that will make your life much easier.
- Subversion, a source code management system you will use to manage your code.
OS/161
OS/161 is an educational operating system. It aims to strike a balance between giving students experience working on a real operating system, and potentially overwhelming students with the complexity that exists in a fully fledged operating system, such as Linux. Compared to most deployed operating systems, OS/161 is quite small (approximately 20,000 lines of code and comments), and therefore it is much easier to develop an understanding of the entire code base, as you will begin to do during this assignment.The source code distribution contains a full operating system source tree, including the kernel, libraries, various utilities (ls, cat, etc.), and some test programs. The OS/161 boots on the simulated machine in the same manner as a real system might boot on real hardware.
System/161
System/161 simulates a "real" machine to run OS/161 on. The machine features a MIPS R2000/R3000 CPU including an MMU, but no floating point unit or cache. It also features simplified hardware devices hooked up to lamebus. These devices are much simpler than real hardware, and thus make it feasible for you to get your hands dirty, without having to deal with the typical level of complexity of physical hardware.Using a simulator has several advantages. Unlike software you have written thus far (Windows excluded :-)), buggy software may result in completely locking up the machine, making to difficult to debug and requiring a reboot. A simulator allows debuggers access to the machine below the software architecture level as if debugging was built into the CPU chip. In some senses, the simulator is similar to an in circuit emulator (ICE) that you might find in industry, only it's done in software. The other major advantage is speed of reboot. Rebooting real hardware takes minutes, and hence the development cycle can be frustratingly slow on real hardware.
GDB
You should already be familiar the GDB, the GNU debugger. GDB allows you to set breakpoints to stop your program under certain conditions, inspect the state of your program when it stops, modify its state, and continue where it left off. It is a powerful aid to the debugging process that is worth investing the time needed to learn it. GDB allows you to quickly find bugs that are very difficult to find with the typical printf style debugging.Details beyond the level you need to know can be found at http://www.gnu.org/software/gdb/gdb.html. A brief and focused introduction will be given later in this document.
Subversion
Subversion is a source code management system used to track changes to a piece of software. We make use of Subversion in this course to allow you to manage the large code base (compared to most previous assignments you have done), and recover from potential problems. Subversion keeps a recoverable copy of specified versions of all your OS/161 files. It allows you to track the changes you have made, and more importantly, rollback to a known state if things get out of hand.Subversion also enables you and your partner to work on the same code repository in a coordinated way. You can even work on versions of your code stored at home and at CSE.
Subversion is a large system of which you need to know only a small subset. We will give you directions for the parts you need to know. If you're curious, you can find detailed docs on Subversion at subversion.tigris.org/.
Getting Started
Setting up your account
For this assignment, you will be working by yourself (for later assignments, you will work with a partner).First, you will need to set up various environment variables for you to access the tools needed for the course. If you know what you're doing, do the following, or simply run 3231 in each new shell you use when working on the assignment.
- You will need to add /home/cs3231/bin, and /home/cs3231/bin-${ARCH}, to your PATH.
- You will need to add /home/cs3231/man to your MANPATH.
Obtaining and setting up the distribution with Subversion
Subversion is a "centralised" revision control system, which means that you will be checking code out of, and committing code back into, a single repository. In this section, you will be setting up the Subversion (often abbreviated "svn") repositories that you will work on. For this assignment, you will use a repository in your own home directory. For subsequent assignments, you and your partner will share a repository in your group's directory.
- Create a sub-directory off your home directory to contain your cs3231 work.
% cd ~ % mkdir cs3231
- Now create your repository directory using the svnadmin command.
% cd ~/cs3231 % svnadmin create repo
You will see that this has create a new directory named repo that contains a few files and directories. This directory is managed by Subversion and you should never have to touch it. - Now import the OS/161 sources into your new repository (replacing YOURNAME with your login name, of course). By convention, Subversion users refer to the main version of a project as the trunk:
% cd /home/cs3231/assigns % svn import asst0/src file:///home/YOURNAME/cs3231/repo/asst0/trunk -m "Initial import"
- Now, the trunk version is going to change as you add and modify files. However, it's also useful to have a completely static named version of the initial commit, so you can refer to it when preparing to submit your code. SVN refers to these named versions as "tags". (Technically, they're branches -- if you're curious, refer to the documentation.) Create a tag named "initial" this way:
% svn copy -m "Tag initial import" file:///home/YOURNAME/cs3231/repo/asst0/trunk file:///home/YOURNAME/cs3231/repo/asst0/initial
- You've added the assignment 0 source to your repository. In order to make changes, you must now check out a working copy. You'll check out your copy from the trunk.
% cd ~/cs3231 % svn checkout file:///home/YOURNAME/cs3231/repo/asst0/trunk asst0-src
The Reading Part of Assignment 0
Note: this part is non-assessable. The answers will be made available in week 4. Feel free to discuss them with fellow students.This is probably the first time most of you will attempt to understand, and carefully modify, a large body of code that you did not write yourself. It is imperative that you take the time to read through the code to get an understanding of the overall structure of the code, and what each part of the code does.
This non-assessable, code reading component of this assignment aims to guide you through the code base to help you comprehend its contents, identify what functionality is implemented where, and be able to make intelligent decisions on how to modify the code base to achieve the goals of the assignments.
You don't need to understand every line of code, but you should have a rough idea of what some files do.
Invest the time now in gaining an overall understanding of the code base. Now is probably the least busiest part of the semester for you. Don't waste it and struggle later.
The top-level Directory
The asst0-src directory contains the top-level directory of the OS/161. It contains a few files, and subdirectories containing distinct parts of OS/161. The files are:- Makefile this makefile builds the OS/161 distribution, including all the provided utilities. It does not build the operating system kernel.
- configure: this is a configuration script, similar to autoconf, but not generated by autoconf. You shouldn't need to understand or tamper with it.
- defs.mk: this file is generated by running ./configure. Unless something goes wrong, you shouldn't need to do anything with it.
- defs.mk.sample: this is a sample defs.mk file in case something does go wrong with configure. If configure does fail, you can fix def.mk using the comments in this file.
- bin: contains the source code for the user-level utilities available on OS/161. They are a subset of the typical unix /bin tools, e.g. cat, cp, ls.
- include: these are the include files used to build user-level programs on OS/161, they are not the kernel include files. Among other things, they contain appropriate definitions for using the C library available on OS/161.
- kern: contains the sources to the OS/161 kernel itself. We will cover this in more details later.
- lib: the user-level library code for libc is here.
- sbin: contains the source code for the user-level system management utilities found in /sbin on a UNIX machine (e.g. halt, reboot, etc.)
- testbin: these are pieces of test code. They are most relevant to the course given at Harvard, but are included here for your perusal and potential use.
The Kern Subdirectory
This directory and its subdirectories are where most (if not all) of the action takes place. The only file in this directory is a Makefile. This Makefile only installs various header files. It does not actually build anything.We will now examine the various subdirectories in detail. Take time to explore the code and answer the questions.
kern/arch
This directory contains architecture-dependent code, which means code that is dependent on the architecture OS/161 runs on. Different machine architectures have their own specific architecture-dependent directory. Currently, there is only one supported architecture, which is mips.kern/arch/mips/conf
conf.arch: This tells the kernel config script where to find the machine-specific, low-level functions it needs (see mips/mips).
Question 1: What is the vm system called that is configured for assignment 0?
Makefile.mips: Kernel Makefile; it copies this when you "config a kernel".
kern/arch/mips/include
These files are include files for the machine-specific constants and functions.
Question 2. Which register number is used for the stack pointer (sp) in
OS/161?
Question 3. What bus/busses does OS/161 support?
Question 4. What is the difference between splhigh and spl0?
Question 5. Why do we use typedefs like u_int32_t instead of simply
saying "int"?
Question 6: What must be the first thing in the process control block?
kern/arch/mips/mips
These are the low-level functions the kernel needs that are machine-dependent.
Question 7. What does splx return?
Question 8. What is the highest interrupt level?
Question 9. What function is called when user-level code generates a
fatal fault?
kern/asst1
This is the directory that contains framework code for one of the assignments at Harvard. You can safely ignore it.kern/compile
This is where you build kernels. In the compile directory, you will find one subdirectory for each kernel you want to build. In a real installation, these will often correspond to things like a debug build, a profiling build, etc. In our world, each build directory will correspond to a programming assignment, e.g., ASST1, ASST2, etc. These directories are created when you configure a kernel (described in the next section). This directory and build organisation is typical of UNIX installations and is not necessarily universal across all operating systems.kern/conf
config is a shell script that takes a config file, like ASST1, and creates the corresponding build directory. Later (not now), in order to build a kernel, you will do the following:% cd kern/conf % ./config ASST0 % cd ../compile/ASST0 % make depend % makeThis will create the ASST0 build directory and then actually build a kernel in it. Note that you should specify the complete pathname ./config when you configure OS/161. If you omit the ./, you may end up running the configuration command for the system on which you are building OS/161, and that is almost guaranteed to produce rather strange results!
kern/include
These are the include files that the kernel needs. The kern subdirectory contains include files that are visible not only to the operating system itself, but also to user-level programs.
Question 10. How frequently are hardclock interrupts generated?
Question 11. What functions comprise the standard interface to a VFS
device?
Question 12. How many characters are allowed in a volume name?
Question 13. How many direct blocks does an SFS file have?
Question 14. What is the standard interface to a file system (i.e.,
what functions must you implement to implement a new file system)?
Question 15. What function puts a thread to sleep?
Question 16. How large are OS/161 pids?
Question 17. What operations can you do on a vnode?
Question 18. What is the maximum path length in OS/161?
Question 19. What is the system call number for a reboot?
Question 20. Where is STDIN_FILENO defined?
kern/main
This is where the kernel is initialised and where the kernel main function is implemented.Question 21. What does kmain() do?
kern/thread
Threads are the fundamental abstraction on which the kernel is built.
Question 22. Is it OK to initialise the thread system before the
scheduler? Why (not)?
Question 23. What is a zombie?
Question 24. How large is the initial run queue?
kern/lib
These are library routines used throughout the kernel, e.g., managing sleep queues, run queues, kernel malloc, etc.kern/userprog
This is where to add code to create and manage user level processes. As it stands now, OS/161 runs only kernel threads; there is no support for user level code.kern/vm
This directory is also fairly vacant. Virtual memory would be mostly implemented in here.kern/fs
The file system implementation has two subdirectories. We'll talk about each in turn.kern/fs/vfs
This is the file-system independent layer (vfs stands for "Virtual File System"). It establishes a framework into which you can add new file systems easily. You will want to review vfs.h and vnode.h before looking at this directory.
Question 25. What does a device name in OS/161 look like?
Question 26. What does a raw device name in OS/161 look like?
Question 27. What lock protects the vnode reference count?
Question 28. What device types are currently supported?
kern/fs/sfs
This is the simple file system that OS/161 contains by default. You may augment this file system as part of a future assignment, so we'll ask you questions about it then.kern/dev
This is where all the low level device management code is stored. You can safely ignore most of this directory.This concludes the non-assessable reading component of the assignment. Feel free to discuss your answers with fellow students, your tutor, and lab demonstrator. Basically, anybody who will listen :-)
Building a Kernel
Now to the business end of this assignment. You will now build and install a kernel.- You first have to configure your source tree. This step sets up some information for later compilation, such as the location of various directories, the compiler to use, and compilation flags to supply.
% cd ~/cs3231/asst0-src % ./configure
- Now you must configure the kernel itself. This step prepares for a compilation of the specific set of files that make up the assignment 0 kernel.
% cd ~/cs3231/asst0-src/kern/conf % ./config ASST0
- The next task is to build the kernel. Note the make depend step. This step works out which include files are required by which source files so the source files can be recompiled if the include files change. Remember to "make depend" whenever building a new kernel or when you have added or removed include files. If you're not sure, just run it!
% cd ../compile/ASST0 % make depend % make
- Now install the kernel.
% make install
- In addition to the kernel, you have to build the user-level
utilities (they will be installed automatically):
% cd ~/cs3231/asst0-src % make
Running your Kernel
If you have made it this far, your have built and installed the entire OS. Now it is time to run it.- Download the sample sys161-asst0.conf and install it as ~/cs3231/root/sys161.conf.
- Change to the root directory of your OS.
% cd ~/cs3231/root
- Now run system/161 (the machine simulator) on your kernel.
% sys161 kernel
- Power off the machine by typing q at the menu prompt.
Using GDB
I cannot stress strongly enough to you the need to learn to use GDB. You can find directions and a short tutorial on using GDB with os161 here. Note: the version of gdb used for these assignments is cs161-gdb.Modifying your Kernel
We will now go through the steps required to modify and rebuild your kernel. We will add a new file to the sources. The file contains a function we will call from existing code. We need to add the file to the kernel configuration, re-config the kernel, and the rebuild again.- Begin by downloading hello.c and place it in kern/main/.
- Find an appropriate place the in the kernel code, and add a call to complex_hello() (defined in hello.c) to print out a greeting (Hint: one of the files in kern/main is very appropriate). It should appear immediately before the prompt.
- Since we added new file to the kernel code, we need to add it to the kernel configuration in order to build it. Edit kern/conf/conf.kern appropriately to include hello.c.
- When we change the kernel config, we need to re-configure the
kernel again.
% cd ~/cs3231/asst0-src/kern/conf % ./config ASST0
- Now we can rebuild the kernel.
% cd ../compile/ASST0 % make depend % make % make install
- Run your kernel as before. Note that the kernel will panic with an error message.
- Use GDB to find the bug (Hint: the display, break, and step commands will be very useful).
- Edit the file containing the bug, recompile as before and re-run to see the welcome message.
Some practice with Subversion
Now we will perform some operations with svn.- Let's check what changes you have made to your sources.
% cd ~/cs3231/asst0-src % svn diff | less
You should see a 'diff' of all the changes you made to your source tree. Note that the build process may have added some blank lines to various "dependh.mk" files, which is harmless. - Note that the new file you added was not included. This is because you have not told svn to include it in the repository. Add it to the repository now.
% cd ~/cs3231/asst0-src/kern/main % svn add hello.c
- Since your new kernel has reached a small milestone, it makes
sense to commit your changes to the repository to preserve this
state. Note: Set the EDITOR environment variable to your editor of
choice (e.g. emacs, pico, nedit).
% export EDITOR=emacs % cd ~/cs3231/asst0-src % svn commit
Subversion brings up your editor with a list of changed files and asks you to make a comment on the changes. Notice that files you've added are prefixed with A, and files you've modified are prefixed with M. Making a helpful comment here will make tracking down changes easier later. Type in something explanatory, such as "display a welcome message after booting", and exit the editor.
- Check out your changes by asking svn to print a change log.
% svn log -v -r HEAD
You should see your change message and the list of changed files.
- Subversion assigns each commit a unique "revision number", which you may have noticed after running svn commit ("Committed revision 3" or similar). Instead of a revision number, you can also use the magic word HEAD, as you did above, which means the most recent commit. You can also specify a range of revisions by separating them with a colon. Try this to get a complete list of all changes:
% svn log -r 1:HEAD
- Now edit kern/main/main.c. Remove a large part of the
file. Try to rebuild your kernel, which should fail.
% cd ~/cs3231/asst0-src/kern/compile/ASST0 % make
- Restore the previous version of main.c.
% cd ~/cs3231/asst0-src/kern/main % svn revert main.c
Subversion will revert main.c to the most recent committed version.
The Assessable part of Assignment 0
This assignment is worth a possible 10 marks of the class mark component of your assessmentThe task
Follow the above instructions to add the given file to the operating system. Once you have found (using GDB) and fixed the bugs, you have completed the assignment. Make sure you see the Hello World!!! output just prior to the menu prompt.sys161: System/161 release 1.1, compiled Feb 24 2003 21:57:51 OS/161 base system version 1.10 Copyright (c) 2000, 2001, 2002, 2003 President and Fellows of Harvard College. All rights reserved. Put-your-group-name-here's system version 0 (ASST0 #3) Cpu is MIPS r2000/r3000 344k physical memory available Device probe... lamebus0 (system main bus) emu0 at lamebus0 ltrace0 at lamebus0 ltimer0 at lamebus0 hardclock on ltimer0 (100 hz) beep0 at ltimer0 rtclock0 at ltimer0 lrandom0 at lamebus0 random0 at lrandom0 lser0 at lamebus0 con0 at lser0 pseudorand0 (virtual) Hello World!!! OS/161 kernel [? for menu]:Check your assignment works with the menu choice supplied on the command line as follows.
% sys161 kernel qThis is generally the way we test your submission, so make sure that you have tested using the above method, even if you have also tested interactively.
Generating your submission
You will be generating a patch file using svn's built-in "diff" command, by instructing svn to compare the original version of the repository against the latest commit. This is where the initial tag you created comes into play.
% svn diff file:///home/YOURNAME/cs3231/repo/asst0/initial file:///home/YOURNAME/cs3231/repo/asst0/trunk >~/asst0.diff
You should now get a patch in ~/asst0.diff. It is worth examining this patch to see whether it contains what you expect, particularly later on.
Testing Your Submission
When you submit your assignment, your submission is tested and you will be informed if your assignment is correct. (Note: This won't be the case for future assignments!) This means that you can check that you have completed this assignment correctly simply by submitting it. For more information on the submission process, look here.
Warning! If you make any changes to your assignment, make sure you record the changes (svn commit) and create a new .diff file before resubmitting!
Submitting Your Assignment
Now submit the changeset as your assignment.% cd ~ % give cs3231 asst0 asst0.diffYou're now done.
Even though the generated patch should represent all the changes you have made to the supplied code, occasionally students do something "ingenious". So always keep your Subversion repository so that we may recover your assignment should something go wrong.