Assignment 1
Assignment 1: Synchronisation
Due Date: 8am, Monday morning, 10th of April
Worth 30 marks (of the 100 available for the class mark component of the course)
The 10% bonus for one week early applies
The extra 5% bonus for a submitted, working assignment within 48 hours of release, also applies
See course intro for exact details. The notional release time is 00:00, Thursday, 23rd MarchContents
- Introduction
- Setting Up
- Begin Your Assignment
- Concurrent Programming with OS/161
- Tutorial Exercises
- Coding Assignment
- Generating Your Assignment Submission
Introduction
In this assignment you will solve a number of synchronisation and locking problems. You will also get experience with data structure and resource management issues.
Please complete the reading exercises for your week 5 tutorial.
Write Readable Code
In your programming assignments, you are expected to write well-documented, readable code. There are a variety of reasons to strive for clear and readable code. Code that is understandable to others is a requirement for any real-world programmer, not to mention the fact that after enough time, you will be in the shoes of one of the others when attempting to understand what you wrote in the past. Finally, clear, concise, well-commented code makes it easier for the assignment marker to award you marks! (This is especially important if you can't get the assignment running. If you can't figure out what is going on, how do you expect us to).There is no single right way to organise and document your code. It is not our intent to dictate a particular coding style for this class. The best way to learn about writing readable code is to read other people's code, for example OS/161. When you read someone else's code, note what you like and what you don't like. Pay close attention to the lines of comments which most clearly and efficiently explain what is going on. When you write code yourself, keep these observations in mind.
Here are some general tips for writing better code:
- Split large functions. If a function spans multiple pages, it is probably too long.
- Group related items together, whether they are variable declarations, lines of code, or functions.
- Use descriptive names for variables and procedures. Be consistent with this throughout the program.
- Comments should describe the programmer's intent, not the actual mechanics of the code. A comment which says "Find a free disk block" is much more informative than one that says "Find first non-zero element of array."
Setting Up Assignment 1
Some more practice with CVS
At the end of the previous assignment, you would have committed the changes you made to the CVS repository and tagged as asst0-final.
You may have made some changes to the sources since then. To check this you can use the following command
% cd ~/cs3231/asst0-src % cvs -q -n update M kern/main/main.c %
A short note on the arguments to cvs:
- -q means "be quiet". Don't show the directories cvs traverses while it works.
- -n means "no action". It means go through the motions of performing the command, but don't actually change anything. -n is a great way to test something you might want to do, but that you are not sure of the consequences of.
- update requests cvs to update your version of the sources with the latest version in your repository.
Note that in our example, we have modified (M) the kern/main/main.c file since the last commit. The output above might be different for you. It may be empty, in which case you have not made any changes since asst0 finished.
If you have made changes, decide whether you wish to keep them to play around with later, or whether you simply wish to throw them away. If you wish to keep them, you should commit your changes back to the repository using cvs commit.
Now remove your asst0-src tree to prepare for this assignment (yes really).
% cd ~/cs3231 % rm -rf asst0-srcNote you can get your original tree back at anytime by running cvs checkout asst0-src. Feel free to test this if you wish, but make sure you remove it again before proceeding further. Never delete (or cvs init) your repository in /home/osprj000/cvsroot, as you will not be able to retrieve your past work.
We assume that the remainder of the ~/cs3231 directory is in place from the previous assignment, and that your umask, PATH and CVSROOT are still set appropriately.
Obtaining and setting up ASST1 in CVS
In this section, you will be setting up the cvs repository that will contain your code. Only one of you needs to do the following. We suggest your partner sit in on this part of the assignment.- Check your umask is still set appropriately.
% umask 0007 %
If not, you have done something wrong with your umask setup and need to fix it. - Check your CVSROOT environment variable as below.
% echo $CVSROOT /home/osprj000/cvsroot %
If your CVSROOT is not an appropriately modified version of the above, then you will need to fix it. - Now import the OS/161 sources into your repository as follows
% cd /home/cs3231/assigns/asst1/src % cvs import -m "Initial import of asst1 OS/161 sources" asst1-src os161 asst1-base
- We'll assume from your cs3231 directory is intact
from the previous assignment. Change to your directory.
% cd ~/cs3231
- Now checkout a copy of the os161 sources to work on from your
shared repository.
% cvs checkout asst1-src
- You should now have a asst1-src directory to work on.
You are now ready to start the assignment.
Begin Your Assignment
Configure OS/161 for Assignment 1
Before proceeding further, configure your new sources.
% cd ~/cs3231/asst1-src % ./configure --ostree=~/cs3231/root
We have provided you with a framework to run your solutions for ASST1. This framework consists of driver code (found in kern/asst1 ) and menu items you can use to execute your solutions from the OS/161 kernel boot menu.
You have to reconfigure your kernel before you can use this framework. The procedure for configuring a kernel is the same as in ASST0, except you will use the ASST1 configuration file:
% cd ~/cs3231/asst1-src/kern/conf % ./config ASST1You should now see an ASST1 directory in the compile directory.
Building for ASST1
When you built OS/161 for ASST0, you ran make from compile/ASST0 . In ASST1, you run make from (you guessed it) compile/ASST1 .% cd ../compile/ASST1 % make depend % make % make installIf you are told that the compile/ASST1 directory does not exist, make sure you ran config for ASST1. Run the resulting kernel:
% cd ~/cs3231/root % sys161 kernel sys161: System/161 release 1.1, compiled Jul 28 2003 17:28:51 OS/161 base system version 1.08 Copyright (c) 2000, 2001, 2002, 2003 President and Fellows of Harvard College. All rights reserved. Put-your-group-name-here's system version 0 (ASST1 #6) Cpu is MIPS r2000/r3000 1876k physical memory available Device probe... lamebus0 (system main bus) emu0 at lamebus0 ltrace0 at lamebus0 ltimer0 at lamebus0 hardclock on ltimer0 (10000 hz) beep0 at ltimer0 rtclock0 at ltimer0 lrandom0 at lamebus0 random0 at lrandom0 lser0 at lamebus0 con0 at lser0 pseudorand0 (virtual) OS/161 kernel [? for menu]:
Command Line Arguments to OS/161
Your solutions to ASST1 will be tested by running OS/161 with command line arguments that correspond to the menu options in the OS/161 boot menu.IMPORTANT: Please DO NOT change these menu option strings!
Here are some examples of using command line args to select OS/161 menu items:
sys161 kernel "at;bt;q"This is the same as starting up with sys161 kernel, then running "at" at the menu prompt (invoking the array test), then when that finishes running "bt" (bitmap test), then quitting by typing "q".
sys161 kernel "q"This is the simplest example. This will start the kernel up, then quit as soon as it's finished booting. Try it yourself with other menu commands. Remember that the commands must be separated by semicolons (";").
"Physical" Memory
HEADS UP!!!! Make sure you do the following Failing to do so will potentially lead to subtle problems that will be very difficult to diagnose.In order to execute the tests in this assignment, you will need more than the 512 KB of memory configured into System/161 by default. We suggest that you allocate at least 2MB of RAM to System/161. This configuration option is passed to the busctl device with the ramsize parameter in your ~/cs3231/root/sys161.conf file. Make sure the busctl device line looks like the following:
31 busctl ramsize=2097152Note: 2097152 bytes is 2MB.
Concurrent Programming with OS/161
If your code is properly synchronised, the timing of context switches and the order in which threads run should not change the behaviour of your solution. Of course, your threads may print messages in different orders, but you should be able to easily verify that they follow all of the constraints applied to them and that they do not deadlock.Built-in thread tests
When you booted OS/161 in ASST0, you may have seen the options to run the thread tests. The thread test code uses the semaphore synchronisation primitive. You should trace the execution of one of these thread tests in GDB to see how the scheduler acts, how threads are created, and what exactly happens in a context switch. You should be able to step through a call to mi_switch() and see exactly where the current thread changes.Thread test 1 ( " tt1 " at the prompt or tt1 on the kernel command line) prints the numbers 0 through 7 each time each thread loops. Thread test 2 (" tt2 ") prints only when each thread starts and exits. The latter is intended to show that the scheduler doesn't cause starvation--the threads should all start together, spin for awhile, and then end together.
Debugging concurrent programs
thread_yield() is automatically called for you at intervals that vary randomly. While this randomness is fairly close to reality, it complicates the process of debugging your concurrent programs.The random number generator used to vary the time between these thread_yield() calls uses the same seed as the random device in System/161. This means that you can reproduce a specific execution sequence by using a fixed seed for the random number generator. You can pass an explicit seed into random device by editing the "random" line in your sys161.conf file. For example, to set the seed to 1, you would edit the line to look like:
28 random seed=1We recommend that while you are writing and debugging your solutions you pick a seed and use it consistently. Once you are confident that your threads do what they are supposed to do, set the random device to autoseed. This should allow you to test your solutions under varying conditions and may expose scenarios that you had not anticipated. To reproduce your test cases, you additionally need to run your tests via command line args to sys161 as described above.
Tutorial Exercises
Please answer the following questions and bring them to your tutorial in week 5.Code reading
To implement synchronisation primitives, you will have to understand the operation of the threading system in OS/161. It may also help you to look at the provided implementation of semaphores. When you are writing solution code for the synchronisation problems it will help if you also understand exactly what the OS/161 scheduler does when it dispatches among threads.Thread Questions
1. What happens to a thread when it exits (i.e., calls thread_exit()
)? What about when it sleeps?
2. What function(s) handle(s) a context switch?
3. How many thread states are there? What are they?
4. What does it mean to turn interrupts off? How is this accomplished?
Why is it important to turn off interrupts in the thread subsystem
code?
5. What happens when a thread wakes up another thread? How does a
sleeping thread get to run again?
Scheduler Questions
6. What function is responsible for choosing the next thread to run?7. How does that function pick the next thread?
8. What role does the hardware timer play in scheduling? What hardware independent function is called on a timer interrupt?
Synchronisation Questions
9. Describe how thread_sleep() and thread_wakeup() are used to implement semaphores. What is the purpose of the argument passed to thread_sleep() ?10. Why does the lock API in OS/161 provide lock_do_i_hold() , but not lock_get_holder() ?
Synchronisation Problems
The following problems are designed to familiarise you with some of the problems that arise in concurrent programming and help you learn to identify and solve them.Identify Deadlocks
11. Here are code samples for two threads that use binary semaphores. Give a sequence of execution and context switches in which these two threads can deadlock.12. Propose a change to one or both of them that makes deadlock impossible. What general principle do the original threads violate that causes them to deadlock?
semaphore *mutex, *data; void me() { P(mutex); /* do something */ P(data); /* do something else */ V(mutex); /* clean up */ V(data); } void you() { P(data) P(mutex); /* do something */ V(data); V(mutex); }
More Deadlock Identification
13. Here are two more threads. Can they deadlock? If so, give a concurrent execution in which they do and propose a change to one or both that makes them deadlock free.lock *file1, *file2, *mutex; void laurel() { lock_acquire(mutex); /* do something */ lock_acquire(file1); /* write to file 1 */ lock_acquire(file2); /* write to file 2 */ lock_release(file1); lock_release(mutex); /* do something */ lock_acquire(file1); /* read from file 1 */ /* write to file 2 */ lock_release(file2); lock_release(file1); } void hardy() { /* do stuff */ lock_acquire(file1); /* read from file 1 */ lock_acquire(file2); /* write to file 2 */ lock_release(file1); lock_release(file2); lock_acquire(mutex); /* do something */ lock_acquire(file1); /* write to file 1 */ lock_release(file1); lock_release(mutex); }
Synchronised Queues
14. The thread subsystem in OS/161 uses a queue structure to manage some of its state. This queue structure is not synchronised. Why not? Under what circumstances should you use a synchronised queue structure?Describe (and give pseudocode for) a synchronised queue data structure based on the queue structure included in the OS/161 codebase. You may use semaphores, locks, and condition variables as you see fit. You must describe (a proof is not necessary) why your algorithm will not deadlock.
Make sure you clearly state your assumptions about the constraints on access to such a structure and how you ensure that these constraints are respected.
Coding Assignment
We know: you've been itching to get to the coding. Well, you've finally arrived!This is the assessable component of this assignment. It is worth 30 marks of the 100 available for the class mark component of the course.
Solving Synchronisation Problems
The following problems will give you the opportunity to write two fairly straightforward concurrent programs and get a more detailed understanding of how to use concurrency mechanisms to solve problems.We have provided you with basic driver code that starts a predefined number of threads that execute a predefined activity (in the form of calling functions that you must implement). You are responsible for implementing the functions called.
Remember to specify a seed to use in the random number generator by editing your sys161.conf file, and run your tests using sys161 command line args. It is much easier to debug initial problems when the sequence of execution and context switches is reproducible.
When you configure your kernel for ASST1, the driver code and extra menu options for executing your solutions are automatically compiled in.
Concurrent Mathematics Problem
For the first problem, we ask you to solve a very simple mutual exclusion problem. The code in kern/asst1/math.c counts from 0 to 10000 by starting several threads that increment a common counter.
You will notice that as supplied, the code operates incorrectly and produces results like 345 + 1 = 352 .
Once the count of 10000 is reached, each thread signals the main thread that it is finished and then exits. Once all adder() threads exit, the main (math()) thread cleans up and exits.
Your Job
Your job is to modify math.c by placing synchronisation primitives appropriately such that incrementing the counter works correctly. The statistics printed should also be consistent with the overall count.Note that the number of increments each thread performs is dependent on scheduling and hence will vary. However, the total should equal the final count.
To test your solution, use the "1a" menu choice. Sample output from a correct solution in included below.
% sys161 kernel "1a;q" sys161: System/161 release 1.1, compiled Feb 24 2003 21:57:51 OS/161 base system version 1.08 Copyright (c) 2000, 2001, 2002, 2003 President and Fellows of Harvard College. All rights reserved. Put-your-group-name-here's system version 0 (ASST1 #28) Cpu is MIPS r2000/r3000 848k physical memory available Device probe... lamebus0 (system main bus) emu0 at lamebus0 ltrace0 at lamebus0 ltimer0 at lamebus0 hardclock on ltimer0 (10000 hz) beep0 at ltimer0 rtclock0 at ltimer0 lrandom0 at lamebus0 random0 at lrandom0 lser0 at lamebus0 con0 at lser0 pseudorand0 (virtual) OS/161 kernel: 1a Starting 10 adder threads Adder threads performed 10000 adds Adder 0 performed 1008 increments. Adder 1 performed 1032 increments. Adder 2 performed 998 increments. Adder 3 performed 1017 increments. Adder 4 performed 1012 increments. Adder 5 performed 988 increments. Adder 6 performed 971 increments. Adder 7 performed 975 increments. Adder 8 performed 1027 increments. Adder 9 performed 972 increments. The adders performed 10000 increments overall Operation took 3.665222400 seconds OS/161 kernel: q Shutting down. The system is halted.
Paint Shop Synchronisation Problem
You're in the middle of renovating your apartment and need to purchase some paint. You arrive at your local paint shop to find the shop in complete chaos. Customers are receiving empty cans of paint or paint with weird colours, the staff are fighting over the various tints used to colour the paint, orders are getting lost, cans of paint mixed up, some customers are waiting forever for their can of paint, while others seems to get all the service.Being an operating system expert, you quickly realise that the shop's problems are related to concurrency issues between the customers and shop staff. You volunteer your services to provide a solution to the shop's problems, reduce the chaos, and restore order to the store.
The Basic Paint Shop
To provide a solution, you must come to terms with the basic elements of the paint shop that you have to work with. The shop consists of a set of tints (such as RED, GREEN, BLUE) used to colour paint. They are mixed with paint by shop staff in various ways according to customer requests. Customers bring their own empty paint can, record the tints they require on the can itself, and give the can to shop staff to mix the paint. The basic elements are defined in kern/asst1/paintshop_driver.h. The actions of customers and shop staff are defined in kern/asst1/paintshop_driver.c. See the file for detailed comments.- Customers arrive with their paint can, write their
requested colour on the can in terms of tints, submit their can as
an order to the paint shop staff and wait.
Eventually their can returns with the requested contents (exactly as requested), they paint until the can is empty, take a short break, and do it all again until they have emptied the desired number of cans, then they go home.
- Shop Staff are only slightly more complicated than the
customers. They take_orders, and if valid, they fill them and serve
them. When all the customers have left, the staff go home.
An invalid order signals that the staff member should go home.
- It initialises all the tint containers to have served zero doses.
- It calls paintshop_open, a routine you will provide to set up the shop.
- It then creates some threads to run as shop staff, and some more threads to run as customers. Note these threads obviously run concurrently.
- The driver thread then waits on a semaphore for all the staff and customers to finish, after which we print out the tint statistics for the day.
- Finally, it calls paintshop_close, a procedure you provide to clean up when the shop has closed.
You can assume that all the tint containers in the shop are infinite in size and hence will never be empty.
Have a quick look through both paintshop_driver.c and paintshop_driver.h to reinforce your understanding of what is going on (well, at least what is expected to go on).
Your Job
Your job is to write the functions outlined in paintshop.c (and potentially modify paintshop.h that perform most of the work. Each function is described in paintshop.c.Generally, your solution must result in the following when runpaintshop() is called during testing.
- The shop being prepared for opening.
- All customers having their orders served with the correctly tinted paint in a can. "Correct" means that each corresponding entry in the contents array contains what was originally requested in the requested_colours array.
- The shop staff all going home after all the customers are finished.
- The shop being suitably cleaned up afterwards (allocated memory or locks, semaphores, etc being freed).
- Statistics kept on tint usage are consistent with the orders made.
You can modify paintshop_driver.c and paintshop_driver.h to test different scenarios (e.g vary the number and colour of paint cans ordered), but your solution must also work with an unmodified version of the paintshop_driver.c file.
You will have to modify paintshop.c to implement your solution. However, your modifications have the constraint that they must still work with an original paintshop_driver.c.
For testing, we will replace paintshop_driver.c and .h with logically equivalent versions that may vary the numbers of participants, and the colours requested. We may also vary the timing of various functions. A correct solution will work for all variations we test. Sample output from a correct solution is included below.
% sys161 kernel "1b;q" sys161: System/161 release 1.1, compiled Feb 24 2003 21:57:51 OS/161 base system version 1.08 Copyright (c) 2000, 2001, 2002, 2003 President and Fellows of Harvard College. All rights reserved. Put-your-group-name-here's system version 0 (ASST1 #3) Cpu is MIPS r2000/r3000 848k physical memory available Device probe... lamebus0 (system main bus) emu0 at lamebus0 ltrace0 at lamebus0 ltimer0 at lamebus0 hardclock on ltimer0 (10000 hz) beep0 at ltimer0 rtclock0 at ltimer0 lrandom0 at lamebus0 random0 at lrandom0 lser0 at lamebus0 con0 at lser0 pseudorand0 (virtual) OS/161 kernel: 1b S 0 going home after mixing 34 orders S 1 going home after mixing 33 orders S 2 going home after mixing 33 orders Tint 1 used for 0 doses Tint 2 used for 0 doses Tint 3 used for 0 doses Tint 4 used for 0 doses Tint 5 used for 0 doses Tint 6 used for 0 doses Tint 7 used for 0 doses Tint 8 used for 100 doses Tint 9 used for 0 doses Tint 10 used for 0 doses The paint shop is closed, bye!!! Operation took 0.529411720 seconds OS/161 kernel: q Shutting down. The system is halted.
Before Coding!!!!
You should have a very good idea of what your attempting to do before you start. Concurrency problems are very difficult to debug, so it's in your best interest that you convince yourself you have a correct solution before you start.The following questions may help you develop your solution.
- What are the shared resources (e.g. tint containers)?
- Who shares what resources?
- Who produces what and who consumes what (e.g. customers produce orders consumed by staff)?
- What states can the various resources be in?
- What do you need to keep a count of (e.g. number of customers in the shop)?
- How does your solution prevent deadlock or starvation?
Evaluating your solutions
Your solutions will be judged in terms of its correctness, conciseness, clarity, and performance.Performance will be judged in at least the following areas.
- Do all the staff members participate?
- Can staff mix in parallel if they do not require the same tints?
- Do you define critical sections larger than needed?
Documenting your solutions
This is a compulsory component of this assignment. You must write a small design document identifying the basic issues in both of the concurrency problems in this assignment, and then describe your solution to the problems you have identified. For example, detail which data structures are shared, and what code forms a critical section. The document must be plain ASCII text. We expect such a document to roughly 200 - 1000 words, i.e. clear and to the point.The document will be used to guide our markers in their evaluation of your solution to the assignment. In the case of a poor results in the functional testing combined with a poor design document, we will base our assessment on these components alone. If you can't describe your own solution clearly, you can't expect us to reverse engineer the code to a poor and complex solution to the assignment.
Create your design document to the top of the source tree to OS/161 (~/cs3231/asst1-src), and include it in cvs as follows.
% cd ~/cs3231/asst1-src % cvs add design.txt
When you later commit your changes into your repository, your design doc will be included in the commit, and later in your submission.
Also, please word wrap you design doc if your have not already done so. You can use the unix fmt command to achieve this if your editor cannot.
Generating Your Assignment Submission
As with assignment 0, you again will be submitting a diff of your changes to the original tree.You should first commit your changes back to the repository using the following command. Note: You will have to supply a comment on your changes. You also need to coordinate with your partner that the changes you have (or potentially both have) made are committed consistently by you and your partner, such that the repository contains the work you want from both partners.
% cd ~/cs3231/asst1-src % cvs commitIf the above fails, you may need to run cvs update to bring your source tree up to date with commits made by your partner. If you do this, you should double check and test your assignment prior to submission.
Now tag the repository so that you can always retrieve your current version in the future.
% cd ~/cs3231/asst1-src % cvs tag asst1-finish
Now generate a file containing the diff.
% cvs -q rdiff -r asst1-base -r asst1-finish -u asst1-src > ~/asst1.diff
Submitting Your Assignment
Now submit the diff as your assignment.% cd ~ % give cs3231 asst1 asst1.diffYou're now done.
Note: If for some reason you need to change and re-submit your assignment after you have tagged it asst0-final, you will need to either delete the asst0-final tag, commit the new changes, re-tag, and re-diff your assignment, or choose a different final tag name and commit the new changes, tag with the new tag, and re-diff with the new tag. To delete a cvs tag, use
% cvs rtag -d asst1-final asst1-src