Create a new directory for this lab called lab10
by typing:
mkdir lab10Change to this directory by typing:
cd lab10
You can use these functions for the assignment (make sure you include a comment acknowledging your lab partner's contribution). Solutions for these functions will also be made available after the lab deadline and you are permitted to use these for the assignment (again with a comment indicating the authorship of the functions).
First download a copy of trader_bot.h and read through carefuly the types used to represent the Trader Bot world.
void print_world(struct bot *b);
print_world should print a description of all locations in the bot's world in the format below.
You should start by printing the bot's location and then print locations going in a forward direction (following next pointers).
Do not add a main function to print_world.c.
test_print_world0.c can be used to test your print_world function. The main function in test_print_world0.c creates structures representing a tiny Trader Bot world with only 6 locations, 1 commodity and 1 bot. It links the structures together with pointers and then calls print_world with a pointer to the structure representing the bot.
dcc print_world.c test_print_world0.c -o print_world0 ./print_world0 CSE: start Samsung: will sell 18291 units of Mobiles for $220 Dump: dump Coogee Beach: other Shell: Petrol station 639 units of available fuel for $76 J&B Hifi: will buy 6375 units of Mobiles for $400The file test_print_world1.c has a main function which creates structures representing a Trader Bot world with more locations and commodities and then calls print_world.
dcc print_world.c test_print_world1.c -o print_world1 ./print_world1 Quadrangle: other Harvey-Norman: will buy 1015 units of Books for $977 Physics Lawn: other Aldi: will buy 3778 units of Televisions for $255 MSY: will buy 166 units of Computers for $3117 J&B Hifi: will buy 176 units of Computers for $3262 Batch Brewing: will sell 6433 units of Beer for $92 4 Pines: will sell 11933 units of Beer for $91 Good Guys: will buy 826 units of Books for $1305 LG: will sell 905 units of Books for $616 Apple: will sell 434 units of Computers for $2116 Sony: will sell 313 units of Books for $1100 Prentice-Hall: will sell 5340 units of Mars Bars for $149 O'Reilly: will sell 8382 units of Mars Bars for $100 Regent Hotel: will buy 4285 units of Beer for $121 Coles: will buy 2409 units of Televisions for $292 James Squires: will sell 7547 units of Beer for $106 Addison-Wesley: will sell 6064 units of Mars Bars for $215 Dell: will sell 107 units of Computers for $1953 Caltex: Petrol station 477 units of available fuel for $151 Racecourse: other Umart: will buy 318 units of Computers for $2739 Dump: dump CSE: start BP: Petrol station 318 units of available fuel for $194 Mars: will sell 2997 units of Televisions for $130 Whitehouse: will buy 4623 units of Beer for $158 Lenovo: will sell 356 units of Computers for $1600 IGA UNSW: will buy 2768 units of Televisions for $362 UNSW Bookshop: will buy 2376 units of Mars Bars for $224As usual autotest is available to help you test your program.
~cs1511/bin/autotest lab10 print_world.c
int nearest_fuel(struct bot *b);nearest_fuel should return the distance to the nearest Petrol Station.
If the nearest Petrol Station is backwards, it should return a negative number.
If its current location is a petrol station it should return 0.
You can assume the world contains a Petrol Station - every trader Bot world contains at least one Petrol Station.
If 2 Petrol stations are equally close (forwards and backwards), you may return either a positive or negative number. As usual autotest is available to help you test your program.
~cs1511/bin/autotest lab10 nearest_fuel.c
char *get_bot_name(void); void get_action(struct bot *b, int *action, int *n);The get_bot_name should just return the bot's name, e.g:
char *get_bot_name(void) { return "Fuel Bot"; }get_action is called each turn to get a bot's move.
It is given b, a pointer to the struct representing the current state of the bot (don't change these structs).
It should set *action and *n to appropriate values indicating the bot's move for this turn.
See trader_bot.h for more information.
Your get_action functon should implement a very simple bot which we will call Fuel Bot, with the following behaviour.
If the closest Petrol station can not be reached in a single move, it should move the maximum permitted distance towards the closest Petrol station.
If 2 Petrol stations are equally close it can move towards either.
You can use the ~cs1511/bin/bot_test script to generate a random world and run your Fuel Bot in it like this:
~cs1511/bin/bot_test fuel_bot.c nearest_fuel.c|more *** Trader Bot Parameters *** maximum_cargo_volume=1770245 fuel_tank_capacity=50 maximum_move=8 maximum_cargo_weight=145278 turns_left=14 n_bots=1 *** Turn 0 *** CSE: start Shell: Petrol station 37 units of available fuel for $243 J&B Hifi: will buy 225 units of Mobiles for $513 Coogee Beech: other Dump: dump Samsung: will sell 360 units of Mobiles for $217 "Fuel Bot" is at CSE with $155398 and 50 fuel: action = Move 1 *** Turn 1 *** CSE: start Shell: Petrol station 37 units of available fuel for $243 J&B Hifi: will buy 225 units of Mobiles for $513 Coogee Beech: other Dump: dump Samsung: will sell 360 units of Mobiles for $217 "Fuel Bot" is at Shell with $155398 and 49 fuel: action = Buy 1 *** Turn 2 *** CSE: start Shell: Petrol station 36 units of available fuel for $243 J&B Hifi: will buy 225 units of Mobiles for $513 Coogee Beech: other Dump: dump Samsung: will sell 360 units of Mobiles for $217 "Fuel Bot" is at Shell with $155155 and 50 fuel: action = Move 8 ...If your Fuel Bot seems to working in random worlds, try checking it with autotest:
~cs1511/bin/autotest lab10 fuel_bot.c
lab10
directory):
give cs1511 lab10 print_world.c nearest_fuel.c fuel_bot.cSubmit the challenge exercises only if you attempt them.
If you are working at home, you may find it more convenient to upload your work via give's web interface.
Remember the lab assessment guidelines - if you don't finish the exercises
you can finish them in your own time, submit them
by Monday 11:00am using give
and ask your tutor to assess them at the start of
the following lab.
Either or both members of a programming pair can submit the work (make sure each program lists both of you as authors in the header comment).