
game_start_timed_part(++InitialState, ++Role)

   is called after receiving the start message of a match

Arguments
   InitialState        the initial state of the match in form of a list of fluents
   Role                the role name of this player

Type
   library(gameplayer)

Description
game_start_timed_part/2 should contain everything that is to be done within the start clock but that is not crucial for playing the game. game_start_timed_part/2 is called with timeout/3, that means it will be stopped automatically if the start clock is over.

Fail Conditions
   None. Always succeed.

Resatisfiable
   no

See Also
   game_start / 6, timeout : timeout / 3
