
game_start(++MatchID, ++Role, +Rules, ++StartClock, ++PlayClock, ++MsgReceiveTime)

   is called after receiving the start message of a match

Arguments
   MatchID             string containing the identifier of the current match
   Role                the role name of this player
   Rules               the game description as a list of prolog rules
   StartClock          start clock in seconds
   PlayClock           play clock in seconds
   MsgReceiveTime      time when the message was received (in seconds since start of the process)

Type
   library(gameplayer)

Description
game_start/6 must return before the start clock times out, i.e., before MsgReceiveTime+StartClock-{Time for sending messages}

Fail Conditions
   None. Always succeed.

Resatisfiable
   no

See Also
   game_start_timed_part / 2, game_play / 4, game_stop / 3
