
game_play_timed_part(++CurrentState, ++Role)

   is called after receiving a play message of a match

Arguments
   CurrentState        the current state of the match in form of a list of fluents
   Role                the role name of this player

Type
   library(gameplayer)

Description
game_play_timed_part/2 calls the search algorithm. game_play_timed_part/2 is called with timeout/3, that means it will be stopped automatically if the play clock is over. The best move found has to be stored using match_info:set_current_best_move/1.

Fail Conditions
   None. Always succeed.

Resatisfiable
   no

See Also
   game_play / 4, match_info : set_current_best_move / 1, compute_best_move : compute_best_move / 2
