David Avis & Oliver Friedmann (2017):
An exponential lower bound for Cunningham's rule.
Math. Program. 161(1-2),
pp. 271–305,
doi:10.1007/s10107-016-1008-4.
Massimo Benerecetti, Daniele Dell'Erba & Fabio Mogavero (2016):
A Delayed Promotion Policy for Parity Games.
In: GandALF 2016,
EPTCS 226,
pp. 30–45,
doi:10.4204/EPTCS.226.3.
Massimo Benerecetti, Daniele Dell'Erba & Fabio Mogavero (2016):
Solving Parity Games via Priority Promotion.
In: CAV 2016,
LNCS 9780.
Springer,
pp. 270–290,
doi:10.1007/978-3-319-41540-6_15.
Massimo Benerecetti, Daniele Dell'Erba & Fabio Mogavero (2017):
Robust Exponential Worst Cases for Divide-et-Impera Algorithms for Parity Games.
In: GandALF,
EPTCS 256,
pp. 121–135,
doi:10.4204/EPTCS.256.9.
Massimo Benerecetti, Daniele Dell'Erba & Fabio Mogavero (2018):
Solving parity games via priority promotion.
Formal Methods in System Design 52(2),
pp. 193–226,
doi:10.1007/s10703-018-0315-1.
Florian Bruse, Michael Falk & Martin Lange (2014):
The Fixpoint-Iteration Algorithm for Parity Games.
In: GandALF,
EPTCS 161,
pp. 116–130,
doi:10.4204/EPTCS.161.12.
Cristian S. Calude, Sanjay Jain, Bakhadyr Khoussainov, Wei Li & Frank Stephan (2017):
Deciding parity games in quasipolynomial time.
In: STOC.
ACM,
pp. 252–263,
doi:10.1145/3055399.3055409.
Tom van Dijk (2018):
Attracting Tangles to Solve Parity Games.
In: CAV (2),
LNCS 10982.
Springer,
pp. 198–215,
doi:10.1007/978-3-319-96142-2_14.
Tom van Dijk (2018):
Oink: An Implementation and Evaluation of Modern Parity Game Solvers.
In: TACAS (1),
LNCS 10805.
Springer,
pp. 291–308,
doi:10.1007/978-3-319-89960-2_16.
Tom van Dijk & Bob Rubbens (2019):
Simple Fixpoint Iteration to Solve Parity Games.
Accepted at GandALF 2019.
E. Allen Emerson & Charanjit S. Jutla (1991):
Tree Automata, Mu-Calculus and Determinacy (Extended Abstract).
In: FOCS.
IEEE Computer Society,
pp. 368–377,
doi:10.1109/SFCS.1991.185392.
E. Allen Emerson, Charanjit S. Jutla & A. Prasad Sistla (2001):
On model checking for the mu-calculus and its fragments.
Theor. Comput. Sci. 258(1-2),
pp. 491–522,
doi:10.1016/S0304-3975(00)00034-7.
John Fearnley (2010):
Non-oblivious Strategy Improvement.
In: LPAR (Dakar),
LNCS 6355.
Springer,
pp. 212–230,
doi:10.1007/978-3-642-17511-4_13.
John Fearnley (2017):
Efficient Parallel Strategy Improvement for Parity Games.
In: CAV (2),
LNCS 10427.
Springer,
pp. 137–154,
doi:10.1007/978-3-319-63390-9_8.
John Fearnley, Sanjay Jain, Bart de Keijzer, Sven Schewe, Frank Stephan & Dominik Wojtczak (2019):
An ordered approach to solving parity games in quasi-polynomial time and quasi-linear space.
STTT 21(3),
pp. 325–349,
doi:10.1007/s10009-019-00509-3.
John Fearnley & Rahul Savani (2016):
The Complexity of All-switches Strategy Improvement.
In: SODA.
SIAM,
pp. 130–139,
doi:10.1137/1.9781611974331.ch10.
Oliver Friedmann (2009):
An Exponential Lower Bound for the Parity Game Strategy Improvement Algorithm as We Know it.
In: LICS.
IEEE Computer Society,
pp. 145–156,
doi:10.1109/LICS.2009.27.
Oliver Friedmann (2011):
An Exponential Lower Bound for the Latest Deterministic Strategy Iteration Algorithms.
Logical Methods in Computer Science 7(3),
doi:10.2168/LMCS-7(3:23)2011.
Oliver Friedmann (2011):
Recursive algorithm for parity games requires exponential time.
RAIRO - Theor. Inf. and Applic. 45(4),
pp. 449–457,
doi:10.1051/ita/2011124.
Oliver Friedmann (2011):
A Subexponential Lower Bound for Zadeh's Pivoting Rule for Solving Linear Programs and Games.
In: IPCO,
Lecture Notes in Computer Science 6655.
Springer,
pp. 192–206,
doi:10.1007/978-3-642-20807-2_16.
Oliver Friedmann (2012):
A subexponential lower bound for the Least Recently Considered rule for solving linear programs and games.
In: GAMES.
Oliver Friedmann (2013):
A superpolynomial lower bound for strategy iteration based on snare memorization.
Discrete Applied Mathematics 161(10-11),
pp. 1317–1337,
doi:10.1016/j.dam.2013.02.007.
Oliver Friedmann, Thomas Dueholm Hansen & Uri Zwick (2011):
A subexponential lower bound for the Random Facet algorithm for Parity Games.
In: SODA.
SIAM,
pp. 202–216,
doi:10.1137/1.9781611973082.19.
Oliver Friedmann & Martin Lange (2009):
Solving Parity Games in Practice.
In: ATVA,
LNCS 5799.
Springer,
pp. 182–196,
doi:10.1007/978-3-642-04761-9_15.
Maciej Gazda & Tim A. C. Willemse (2013):
Zielonka's Recursive Algorithm: dull, weak and solitaire games and tighter bounds.
In: GandALF,
EPTCS 119,
pp. 7–20,
doi:10.4204/EPTCS.119.4.
Erich Grädel, Wolfgang Thomas & Thomas Wilke (2002):
Automata, Logics, and Infinite Games: A Guide to Current Research.
LNCS 2500.
Springer,
doi:10.1007/3-540-36387-4.
Marcin Jurdzinski (1998):
Deciding the Winner in Parity Games is in UP co-UP.
Inf. Process. Lett. 68(3),
pp. 119–124,
doi:10.1016/S0020-0190(98)00150-1.
Marcin Jurdzinski (2000):
Small Progress Measures for Solving Parity Games.
In: STACS,
LNCS 1770.
Springer,
pp. 290–301,
doi:10.1007/3-540-46541-3_24.
Marcin Jurdzinski & Ranko Lazic (2017):
Succinct progress measures for solving parity games.
In: LICS.
IEEE Computer Society,
pp. 1–9,
doi:10.1109/LICS.2017.8005092.
Dexter Kozen (1983):
Results on the Propositional mu-Calculus.
Theor. Comput. Sci. 27,
pp. 333–354,
doi:10.1016/0304-3975(82)90125-6.
Orna Kupferman & Moshe Y. Vardi (1998):
Weak Alternating Automata and Tree Automata Emptiness.
In: STOC.
ACM,
pp. 224–233,
doi:10.1145/276698.276748.
Robert McNaughton (1993):
Infinite Games Played on Finite Graphs.
Ann. Pure Appl. Logic 65(2),
pp. 149–184,
doi:10.1016/0168-0072(93)90036-D.
Philipp J. Meyer, Salomon Sickert & Michael Luttenberger (2018):
Strix: Explicit Reactive Synthesis Strikes Back!.
In: CAV (1),
Lecture Notes in Computer Science 10981.
Springer,
pp. 578–586,
doi:10.1007/978-3-319-96145-3_31.
Antonio Di Stasio, Aniello Murano, Giuseppe Perelli & Moshe Y. Vardi (2016):
Solving Parity Games Using an Automata-Based Algorithm.
In: CIAA,
LNCS 9705.
Springer,
pp. 64–76,
doi:10.1007/978-3-319-40946-7_6.
Wieslaw Zielonka (1998):
Infinite Games on Finitely Coloured Graphs with Applications to Automata on Infinite Trees.
Theor. Comput. Sci. 200(1-2),
pp. 135–183,
doi:10.1016/S0304-3975(98)00009-7.