Controller Synthesis for Timeline-based Games

Renato Acampora
(University of Udine, Italy)
Luca Geatti
(Free University of Bozen-Bolzano, Italy)
Nicola Gigante
(Free University of Bozen-Bolzano, Italy)
Angelo Montanari
(University of Udine, Italy)
Valentino Picotti
(University of Southern Denmark)

In the timeline-based approach to planning, originally born in the space sector, the evolution over time of a set of state variables (the timelines) is governed by a set of temporal constraints. Traditional timeline-based planning systems excel at the integration of planning with execution by handling temporal uncertainty. In order to handle general nondeterminism as well, the concept of timeline-based games has been recently introduced. It has been proved that finding whether a winning strategy exists for such games is 2EXPTIME-complete. However, a concrete approach to synthesize controllers implementing such strategies is missing. This paper fills this gap, outlining an approach to controller synthesis for timeline-based games.

In Pierre Ganty and Dario Della Monica: Proceedings of the 13th International Symposium on Games, Automata, Logics and Formal Verification (GandALF 2022), Madrid, Spain, September 21-23, 2022, Electronic Proceedings in Theoretical Computer Science 370, pp. 131–146.
Published: 20th September 2022.

ArXived at: https://dx.doi.org/10.4204/EPTCS.370.9 bibtex PDF
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