Corina Cîrstea |
We consider quantitative notions of parity automaton and parity game aimed at modelling resource-aware behaviour, and study (memory-full) strategies for exhibiting accepting runs that require a minimum amount of initial resources, respectively for winning a game with minimum initial resources. We also show how such strategies can be simplified to consist of only two types of moves: the former aimed at increasing resources, the latter aimed at satisfying the acceptance condition. |
ArXived at: https://dx.doi.org/10.4204/EPTCS.305.4 | bibtex | |
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