Course Outline
Contents
- Course Details
- Course Summary
- Course Aims
- Student Learning Outcomes
- Assumed Knowledge
- Teaching Rationale
- Teaching Strategies
- Assessment
- Course Schedule
- Resources for Students
- Student Conduct
- Course Evaluation and Development
Course Details
Course Code | COMP2521 |
---|---|
Course Title | Data Structures and Algorithms |
Course Convenor | Dr Ashesh Mahidadia |
Lecturer | Dr Ashesh Mahidadia |
Admin | Kevin Luxa, Ethan Brown |
Course Contact Email | cs2521@cse.unsw.edu.au All admin-related queries must be sent to this email address. |
Course Website | https://cgi.cse.unsw.edu.au/~cs2521/22T1/ |
Handbook Entry | https://www.handbook.unsw.edu.au/undergraduate/courses/2022/COMP2521/ |
Course Summary
The goal of this course is to deepen your understanding of data structures and algorithms and how these can be employed effectively in the design of software systems. It is an important course in covering a range of core data structures and algorithms that will be used in context in later courses. You explore these ideas in lectures, tutorials, lab exercises, quizzes and assignments. Assessment involves lab exercises, quizzes, assignments and a final exam involving both practice and theory. At the end of the course, we want you to be a solid programmer, with knowledge of a range of useful data structures and programming techniques, and ready to continue with further specialised studies in computing.
Topics
This course provides an introduction to the structure, analysis and usage of a range of fundamental data types and the core algorithms that operate on them. Key topics are:
- Recursion
- Analysis of algorithms
- Abstract data types
- Binary search trees
- Balanced search trees
- Graphs
- Sorting algorithms
- Heaps
- Hashing
- Tries
Executive Summary
A summary of the critical things to know about COMP2521:
- attempt all of the lab exercises, quizzes and assignments yourself
- always try to produce a better program than last time
- in lectures, think critically about what's being said/shown
- the textbook is a useful reference source beyond this course
- assessment:
- labs: 10%
- quizzes: 7%
- assignments: 33%
- final exam: 50%
- enjoy the course!
Assumed Knowledge
The official pre-requisite for this course is either COMP1511 or COMP1917 or COMP1921.
Whether or not you satisfy the pre-requisite, we assume that:
- You can program in the C programming language, and are familiar with arrays, strings, pointers, and dynamic memory allocation
- You are able to design, implement, debug, test and document small programs (up to several hundred lines of code) in C or a C-like language
- You are familiar with the Linux environment on the CSE computers
Installing Linux, possibly as a virtual machine, on your own computer would be a major bonus.
Course Aims
The aim of this course is to get you to think like a computer scientist. This certainly sounds like a noble goal... but what does it really mean? How does a scientist, let alone a computer scientist, actually think?
What many types of scientists try to do is understand natural systems and processes: a geologist, for example, tries to understand the structure of the earth; a biologist tries to understand living organisms; a chemist tries to understand materials and reactions, and so on.
Computer scientists don't, as the name might suggest, simply try to understand the structure and behaviour of computers, but are more concerned with understanding software systems (and the interaction between the software and the hardware on which it runs). Also, unlike other scientists, computer scientists frequently build the objects that they study.
During this course, we'll be looking at ways of creating, analysing and understanding software. Ultimately, you should be able to answer the question, is this piece of software any good?
and be able to provide sound reasons to justify your answer.
This course follows on from introductory C programming courses: COMP1511, COMP1917, or COMP1921. We cover additional aspects of the C programming language that were not covered in those courses, and also look at some programming tools which were not covered (in detail) earlier. However, this course is not simply a second C programming course: the focus is on the ideas and abstractions behind the data structures and algorithms that are used.
COMP2521 is a critical course in the study of computing at UNSW, since it deals with many concepts that are central to future studies in the area. Whether you are studying Computer Science, Software Engineering, Bioinformatics, Computer Engineering, or even a discipline outside the realm of computing, understanding a range of algorithms and data structures and how to use them will make you a much more effective computing problem solver in the future.
Student Learning Outcomes
After completing this course, students will:
- Be familiar with fundamental data structures and algorithms
- Be able to analyse the performance characteristics of algorithms
- Be able to measure the performance behaviour of programs
- Be able to choose/develop an appropriate data structure for a given problem
- Be able to choose/develop appropriate algorithms to manipulate chosen data structures
- Be able to reason about the effectiveness of data structures and algorithms for solving a given problem
- Be able to package a set of data structures and algorithms as an abstract data type
- Be able to develop and maintain software systems in C that contain thousands of lines of code
This course contributes to the development of the following graduate capabilities:
Graduate Capability | Acquired in |
---|---|
scholarship: understanding of their discipline in its interdisciplinary context | lectures, assignments |
scholarship: capable of independent and collaborative enquiry | lab work, assignments |
scholarship: rigorous in their analysis, critique, and reflection | tutorials |
scholarship: able to apply their knowledge and skills to solving problems | tutorials, lab work, assignments |
scholarship: ethical practitioners | all course-work, by doing it yourself |
scholarship: capable of effective communication | tutorials |
scholarship: digitally literate | everywhere in CSE |
leadership: enterprising, innovative and creative | assignments |
leadership: collaborative team workers | lab work, assignments |
professionalism: capable of operating within an agreed Code of Practice | all prac work |
Teaching Rationale
Computer science is, to a large extent, a practical discipline, and so COMP2521 has an emphasis on practice. Lectures will include exercises where we examine the practice of developing and analysing programs. The aim of tutorials is to develop analysis and understanding via practical case studies. Lab classes also provide practice in program development and analysis. Assignments provide large case studies of software development.
Teaching Strategies
COMP2521 involves lectures, tutorials, labs, quizzes and assignments.
Lectures aim to convey basic information about the course content and to model the practices and techniques involved in software development. The most important components of the course, however, are the tutorials, labs and assignments. Tutorials aim to clarify and refine the knowledge that you got from lectures, and from reading the textbook and notes. Labs and assignments are where you get to put together and practise all of the ideas from the lectures and tutorials. The only way to develop the skills to do effective software development is by practising them. If you slack off on the assignments and lab exercises (or, worse, rely on someone else to do them for you), you're wasting the course's most valuable learning opportunities.
The university requires us to assess how well you have learned the course content, and the primary approach to achieving this is via a final exam. A final exam is the ultimate summative assessment tool; it gives you a chance, at the end of the course, to demonstrate everything that you've learned. Labs and assignments are a learning tool, not an assessment tool, so in an ideal world, we would have them as pure learning exercises and award no marks for them. However, to give a more concrete incentive to do them (in a timely fashion), there are marks tied to them.
Lectures
Each week, there will be four hours of lectures during which theory and practical demonstrations will be presented. Lectures convey a small amount of information about the course content, but their main aim is to try to stimulate you to think about concepts and techniques.
Lectures will be delivered live on Microsoft Teams Webinar. The links to the live lectures will be available on the lectures page of the course website.
All lectures will be recorded. Recordings will be made available on the lectures page of the course website shortly after each lecture.
Tutorial/Lab Classes
Every week starting from Week 1, you will be expected to attend a three hour tutorial/lab class to clarify ideas from lectures and work through lab exercises. Classes begin with a 1 hour tutorial, followed by a 2 hour lab.
Due to the current COVID-19 restrictions, we will be running some of our tutorials face-to-face, whilst other classes will remain online. Online classes will all be run via a system called Blackboard Collaborate, which will be accessible via the Moodle page for this course. If you are coming on campus for face-to-face classes, please make sure to follow all COVID protocols, including wearing a mask, socially distancing and sanitising your hands when you first come into the lab.
Tutorials
Tutorials aim to clarify ideas from lectures and to get you to think about design/analysis issues. The aim of the class is not to simply get the tutor to give you the answers; the aim is to focus on just one or two of the exercises and work through them in detail, discussing as many aspects, alternative approaches, fine details, etc. as possible. You must be active and ask questions in tutorials.
You should make sure that you use this time effectively by examining in advance the material to be covered in each week's tutorial. This means that you are coming to class prepared to ask any questions that you may have, and generally participate in class by offering suggestions - this will ensure that you get the most possible out of the tutorial. Your tutors are there to help you clear up any misunderstandings or to understand topics in more depth. The tutorial questions will be linked to the class webpage in the week before each tutorial. There are no marks for tutorial attendance, however, it is your chance to have all your questions answered.
Labs
Labs aim to give you practice in problem-solving and program development. Each week, there will be a few exercises to work on. These exercises will be released in the week preceding the lab class. Labs are to be completed individually.
Lab Submission and Marking
Each lab exercise must be submitted using the give command or via WebCMS by 5pm Monday (Sydney time) in the week after the lab. Late submissions are not accepted.
Each lab exercise will be marked out of 5. Marks for each lab consist of an automarking component, which is based on the correctness of the code, and a handmarking component, which is based on other aspects such as style and complexity analysis. The weightings of these components vary depending on the lab. Specific details can be found in the specification for each lab.
Labs that have an automarking component will be automarked a few hours after the deadline. Marks for the handmarking component can only be obtained by showing your solution to your tutor during your lab session, either in the same week as the lab or the week after. Your tutor will provide feedback on your approach to the problem and on the style of your solution.
All lab exercises count equally towards your final lab mark. For example, if your scores for the labs are 2/5, 3/5, 3/5, 4/5, 4/5, 4/5, 5/5 and 5/5, then your final percentage for the labs would be 30/40 = 75%.
Quizzes
At the beginning of each week (except Weeks 6 and 10), a quiz will be released on WebCMS which tests your understanding of the lecture content from that week and the week prior. Quizzes are to be completed individually.
Quizzes must be submitted by 5pm Monday (Sydney time) the following week. The penalty for submitting late will be a 1% reduction in the attained mark for each hour late.
Quizzes can be submitted multiple times. Only the last submission will be marked.
Solutions for each quiz will be released 24 hours after the deadline. Submissions will not be accepted after this time.
Each quiz will be marked out of 8. Your final quiz mark will be made up of the best 7 quizzes, with the lowest mark being discarded. For example, if your scores for the quizzes were 5/8, 5/8, 6/8, 7/8, 7/8, 7/8, 7/8 and 8/8, then one of the 5/8's would be discarded, and your final percentage for the quizzes would be 47/56 = 83.9%.
Assignments
There are two assessable programming assignments.
In the assignments, you will work on more substantial (hundreds of lines of code) programming exercises. All assignments will be completed individually. As noted above, assignments are the primary vehicle for learning the material in this course. If you don't do them, or simply copy and submit someone else's work, you have wasted a valuable learning opportunity.
Late assignment submissions will be penalised. The exact penalty will be specified in the assignment specification, but typically it is a 1% reduction in maximum possible mark for each hour late.
Assessment
Your final mark in this course will be based on components from the assignment work, quizzes, labs, and the final exam.
Item | Topics | Due | Marks | Contributes to |
Labs | All topics | Weeks 1, 2, 3, 4, 5, 7, 8, 9 | 10% | 1, 3, 4, 5 |
Quizzes | All topics | Weeks 1, 2, 3, 4, 5, 7, 8, 9 | 7% | 1, 2, 3, 4, 5, 6, 7 |
Assignment 1 | Trees | Week 7 | 14% | 4, 5, 7, 8 |
Assignment 2 | Graphs | Week 10 | 19% | 4, 5, 7, 8 |
Final Exam | All topics | Exam period | 50% | 1, 2, 3, 4, 5, 6, 7, 8 |
The following formula describes precisely how the mark will be computed and how the hurdle will be enforced:
quizzes = mark for quizzes (out of 7) labs = mark for lab exercises (out of 10) ass1 = mark for assignment 1 (out of 14) ass2 = mark for assignment 2 (out of 19) finalExam = mark for final exam (out of 50) okHurdle = finalExam > 25 (that is, > 50% in the final exam) mark = quizzes + labs + ass1 + ass2 + finalExam grade = HD|DN|CR|PS if mark >= 50 && okHurdle = FL if mark < 50 = UF if mark >= 50 && !okHurdle
Course Schedule
Week | Lectures | Tutorials | Labs | Assignments |
---|---|---|---|---|
1 | Introduction, Recursion, Compilation & Makefiles | Welcome, COMP1511 Recap | Linked Lists | - |
2 | Analysis of Algorithms, Abstract Data Types (ADTs) | Compilation & Makefiles, Recursion | Linked Lists, Arrays, ADTs | - |
3 | Binary Search Trees, Function Pointers | Analysis of Algorithms | Analysis of Algorithms | Assignment 1 released |
4 | Balanced Trees (AVL Trees, 2-3-4 Trees) | Binary Search Trees | Binary Search Trees, Function Pointers | - |
5 | Graph Basics, Graph Traversal, Graph Algorithms | Balanced Trees (AVL Trees, 2-3-4 Trees) | Graph Basics | - |
6 | No lectures | No tutorials | No labs | - |
7 | Directed/Weighted Graphs, Minimum Spanning Trees (MSTs), Dijkstra's Algorithm | Graph Basics, Graph Traversal | Graph Traversal | Assignment 1 due Monday 8pm Assignment 2 released |
8 | Sorting Algorithms | Directed/Weighted Graphs, MSTs, Dijkstra's Algorithm | MSTs | - |
9 | Heaps, Priority Queues, Hashing, Tries | Sorting Algorithms | Sorting Algorithms | - |
10 | Course Review, Exam Details | Heaps, Hashing, Tries | Exam Practice | Assignment 2 due Friday 8pm |
Resources for Students
COMP2521 follows the contents of the pair of books:
-
Algorithms in C, Parts 1-4: Fundamentals, Data Structures, Sorting, Searching (3rd Edition)
by Robert Sedgewick, published by Addison-Wesley -
Algorithms in C, Part 5: Graph Algorithms (3rd Edition)
by Robert Sedgewick, published by Addison Wesley
These two books are available as a bundle from the UNSW bookshop. They are expensive, but are useful well beyond this course, and will serve as a useful reference on the bookshelf of any serious programmer.
You may also be able to find on-line resources related to the textbooks. Robert Sedgewick has a series of videos on the topics in this course, but unfortunately they all seem to be in Java (which he has used for the new edition of his book). If you find any useful on-line resources, please let me know and we will add them to the Resources section of the course web site (with credit to the finder).
This website also has links to the auxiliary material/documentation that you will need for the course. Solutions for all tutorial questions and lab exercises will also be made available.
Student Conduct
The Student Code of Conduct (Information, Policy) sets out what the University expects from students as members of the UNSW community. As well as the learning, teaching and research environment, the University aims to provide an environment that enables students to achieve their full potential and to provide an experience consistent with the University's values and guiding principles. A condition of enrolment is that students inform themselves of the University's rules and policies affecting them, and conduct themselves accordingly.
In particular, students have the responsibility to observe standards of equity and respect in dealing with every member of the University community. This applies to all activities on UNSW premises and all external activities related to study and research. This includes behaviour in person, as well as behaviour on social media, for example Facebook groups set up for the purpose of discussing UNSW courses or course work. Behaviour that is considered in breach of the Student Code of Conduct as discriminatory, sexually inappropriate, bullying, harassing, invading another's privacy, or causing any person to fear for their personal safety is serious misconduct and can lead to severe penalties, including suspension or exclusion from UNSW.
If you have any concerns, you may raise them with your lecturer, or approach the School Ethics Officer, the School Grievance Officer, or one of the student representatives.
Plagiarism
Plagiarism is defined as using the words or ideas of others and presenting them as your own. UNSW and CSE treat plagiarism as academic misconduct, which means that it carries penalties as severe as being excluded from further study at UNSW. There are several on-line sources to help you understand what plagiarism is and how it is dealt with at UNSW:
Make sure that you read and understand these. Ignorance is not accepted as an excuse for plagiarism. In particular, you are also responsible that your assignment files are not accessible by anyone but you by setting the correct permissions in your CSE directory and code repository, if using. Note also that plagiarism includes paying or asking another person to do a piece of work for you, and then submitting it as your own work.
UNSW has an ongoing commitment to fostering a culture of learning informed by academic integrity. All UNSW staff and students have a responsibility to adhere to this principle of academic integrity. Plagiarism undermines academic integrity and is not tolerated at UNSW. Plagiarism at UNSW is defined as using the words or ideas of others and passing them off as your own.
If you haven't done so yet, please take the time to read the full text of UNSW's policy regarding academic honesty and plagiarism.
The pages below describe the policies and procedures in more detail:
Referencing Code
In labs and assignments, any code you use that was copied or derived from anyone other than yourself must be clearly referenced. A simple guide for referencing code can be found here.
Course Evaluation and Development
Student feedback on this course, and on the effectiveness of lectures, tutorials and labs in this course, is obtained via electronic survey (myExperience) at the end of each semester. Student feedback is taken seriously, and continual improvements are made to the course based in part on this feedback. Students are strongly encouraged to let the lecturer in charge know of any problems as soon as they arise. Suggestions and criticisms will be listened to openly, and every action will be taken to correct any issue or improve the students' learning experience.
This term, our focuses will include:
- improve learning experience during tutorials and labs by encouraging student participation.
- encourage active learning during live lectures.