The Fury of Dracula

The Rules

introduction[the rules]the datafaqthe viewthe hunt
courtesy Richard Buckland, John Shepherd, and many tutors

Introduction

This assignment uses is a simplified version of the game The Fury of Dracula. The game involves the arch-vampire Dracula, four intrepid vampire Hunters and the splendid cities of Victorian Europe. The aim for the hunters is to kill Dracula before he releases hordes of vampires over Europe. The aim for Dracula is to evade the hunters long enough to realise his Grand Plan (to release hordes of vampires over Europe).

How the Game works

Overview

Dracula and the Hunters move around the cities and seas of Europe. Every time a Hunter moves into the same city as Dracula they have an encounter and Dracula loses some blood. The catch is Dracula knows where the hunters are but the Hunters do not know where Dracula is. But he does leave clues… for if a Hunter enters a city where Dracula has been in any of his last 6 turns then the Hunter discovers traces of his passing and can deduce precisely when he was there. For this reason Dracula’s last 6 moves are called his trail.

The Hunters work as a team, spreading out and hunting for Dracula. At the start of the game they have a score of 366 points, every turn that passes the score slowly diminishes. The Hunters need to kill Dracula before they are reduced to an embarrassingly small score.

The fine print

Dracula’s primary goal is to evade the Hunters, and thus avoid being staked. However, Dracula also leaves nasty surprises (traps and immature Vampires) behind him in every city he visits.

Traps are slightly harmful things like wolves, or mysterious sugar bowls, or sinister pot plants. Sometimes traps are called “minions” (not be confused with these). When a Hunter encounters a Trap the Hunter loses a few life points.

Every 13 rounds Dracula leaves behind a new immature Vampire, sleeping away. After 6 rounds the Vampire matures; it wakes up and flies away to wreak havoc, and the game score is reduced by 13 points. However, if any Hunter can get to the city where the Vampire is sleeping before it matures, they can stake it and save the points (and make the world a nicer place in which to live).

Note that Dracula places a Trap/Vampire as soon as he enters a city (i.e. as his action — see below), not when he leaves the city.

If a Hunter loses all their life points they are magically transported to the Hospital at St Joseph and St Mary, and next turn they are returned to full health. On the other hand, if Dracula loses all his blood, he is vanquished.

Hunters can move by road, rail, or sea. Dracula can only move by road or sea; he hates trains. He isn’t all that keen on moving water either, and every turn he spends at sea loses him 2 blood points.

Moving by road means moving from one city to another city it is directly connected to by a single road segment. Moving by rail is less reliable, sometimes Hunters can move up to 3 rail segments at a time, sometimes 2, 1, or 0.

Moving by sea is neat; you can rapidly travel a long way. Unfortunately, Hunters can never encounter Dracula while they are at sea. Even if he is in the same sea as a Hunter the two always pass each other unknowingly, like ships in the night. Furthermore Hunters are not even able to discover whether the sea they are passing through is in Dracula’s trail or not. To balance this Hunters know whenever Dracula goes to sea and whenever he lands again at a city.

Poor Dracula

Dracula’s movement is much more constrained than the Hunters’.

In particular he can’t make any MOVE currently in his trail. This generally means he can’t revisit any city or sea in his trail, except by making a HIDE or DOUBLE_BACK move:

Once the location move has fallen off his trail he may make that move again (i.e. move back to that location) even if a HIDE or DOUBLE_BACK move for that location remains in the trail.

The Rules of the Game

Score

Dracula

Hunters

Sequence of play

Hunter’s Turn

Hunter’s Move

Hunter’s Action

At the start of the ACTION phase of any Hunter’s turn:

At the end of the ACTION phase of any Hunter’s turn:

Dracula’s Turn

Dracula’s move

Dracula’s Action

Special Rules

Research

HIDE or DOUBLE_BACK moves

No more secrets

Extra Rules