struct pokemon { int HP; double attack; }; int battle_two_pokemon(struct pokemon pokemon_a, struct pokemon pokemon_b) { if ((pokemon_a.HP - pokemon_b.attack) > (pokemon_b.HP - pokemon_a.attack)) { return 0; } else if ((pokemon_b.HP - pokemon_a.attack) > (pokemon_a.HP - pokemon_b.attack)) { return 1; } else { return -1; } } int main(void) { struct pokemon my_pokemon; my_pokemon.HP = 50; my_pokemon.attack = 5.0; struct pokemon second_pokemon; second_pokemon.HP = 45; second_pokemon.attack = 2.5; battle_two_pokemon(my_pokemon, second_pokemon); }