A Card ADT
Having trouble? Try the A Complex ADT warmup.
This week, we’re looking more at ADTs. In the lectures, we (briefly) introduced a fun card game called The Final Card-Down (thus named because the first person to put their final card down, wins!).
In this activity, you will be implementing the Card ADT.
Download
Card.h
,
or copy it into your current directory on a CSE system by running
$ cp /web/cs1511/17s2/week09/files/Card.h .
Don’t change Card.h! If you do, you are likely to be eaten by a grue.
For reference, here are some pictures of cards from The Final Card-Down.
You can see that they have a number on them (one hexadecimal digit, i.e. 0 through F). They also have a color. Only some of the pictures have a suit (you should use your imagination on the others to pretend those cards also have a symbol on them).
Download
Card.c
,
or copy it into your current directory on a CSE system by running
$ cp /web/cs1511/17s2/week09/files/Card.c .
You should implement the functions
specified in the ADT interface.
If you want,
you could try doing so
without the stub code provided;
otherwise,
we’ve provided enough code
to make Card.c
compile.
As an ADT implementation,
Card.c
should not contain a main
function.
You should also write some tests;
see the Testing a Card ADT activity.
To run some simple automated tests:
$ 1511 autotest cardADT
To run Styl-o-matic:
$ 1511 stylomatic Card.c Looks good!
You’ll get advice if you need to make changes to your code.
Submit your work with the give command, like so:
$ give cs1511 wk09_cardADT
Or, if you are working from home, upload the relevant file(s) to the wk09_cardADT activity on Give Online.