Archive for the 'lectures' Category

Graphics Standards

Tuesday, October 16th, 2012
The nice thing about standards is that there are so many to choose from. (Andrew Tanenbaum)

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Hardware

Tuesday, October 2nd, 2012

(Hill 2nd ed 32-35; 3rd ed 34-37, 439-442)

My slides (ODF) Slides in PDF

GLSL tutorial. ToyShader and other example programs.

Pixels

Tuesday, September 25th, 2012

(Hill: 2nd ed 554-576, 3rd ed 467-486)

My slides (ODF) Slides in PDF

Pixel drawing applets

Fractals

Tuesday, September 25th, 2012

(Hill 2nd ed 472-523; 3rd ed 82-85, 115-116)

My slides (ODF) Slides in PDF

Line fractal Applet. IFS Fractal applet. XaoS (fractal zoomer).

Aliasing

Tuesday, September 18th, 2012

(Hill 2nd ed 577-587, 781, 170-172, 91; 3rd ed 487-495, 659, 161-162, 103)

My slides (ODF) Slides in PDF

Chapter 7 of the OpenGL programmer’s guide on Antialiasing (prefiltering using OpenGL).

Chapter 10 of the OpenGL programmer’s guide on The Framebuffer (postfiltering using OpenGL).

Chapter 9 of the OpenGL programmer’s guide on Texture Mapping.

Example OpenGL programs, aargb, accanti and dof are here.

Global Illumination

Tuesday, September 11th, 2012

(Hill 2nd ed 732-814; 3rd ed 611-694)

My slides (ODF) Slides in PDF

Raytrace demo applet.

POV-Ray POV-Ray Hall of Fame

Lighting and Shading

Tuesday, August 28th, 2012

(Hill 2nd ed 408-436; 3rd ed 376-405)

My slides (ODF) Slides in PDF

Chapter 6 of the OpenGL programmer’s guide on Lighting.

Shutterbug rendering progression.

3D Viewing

Tuesday, August 14th, 2012

(Hill 2nd ed 358-390, 704-711; 3rd ed 327-361, 668-669)

My slides (ODF) Slides in PDF

Vrml examples

Chapter 3 of the OpenGL programmer’s guide on Modeling and Viewing.

BSP Tree Applet

Clipping

Tuesday, August 14th, 2012

Hill (2nd ed 189-194; 3rd Ed 178-183)

My slides (ODF) Slides in PDF

OpenGL Example Programs

Wednesday, August 8th, 2012

firstAttempt: The famous three dot program from page 46 of Hill.

polyLineDraw: OpenGL and mouse input.

polyTess: OpenGL polygon tesselation.

Toy1: Simplest 3D program - draw the teapot.

Toy2: Calls Starwars to make an X wing fighter.

Toy3: Rotating about x, y and z axes

Toy4: Using rotations to make a robot arm

ToyFinal: Big demo of all the objects list below

StarWars: Use matrix stack to make a Xwing

Function2D: A surface defined by the sinc function.

BezierPatch: One Bezier patch defined by 16 control points.

FractalTree: A simple fractal tree

SurfaceOfRevolution: A surface of revolution

FractalTerrain: Some Fractal Terrain

CSELogo: The Old CSE logo

ShapeManager: A class to manage all the shapes above.

trackball: Uses quaternions to create a virtual trackball. The code is converted from C code in GLUT, so it’s ugly.

Vector3D: 3D vector functions like cross product.

A zip file of everything.