Lab 4
Tuesday, September 16th, 2008In this lab, we will try one more of Nate Robins’ programs. (more…)
In this lab, we will try one more of Nate Robins’ programs. (more…)
In this lab, we will try two more of Nate Robins’ programs. (more…)
In this lab, we will be looking at another one of Nate Robins’ programs. (more…)
In this lab, we will be looking at a couple of OpenGL programs that can be used to help us understand how OpenGL does things. They were written by Nate Robins. What they do is show us a little snippet of OpenGL code with constants in place. These constants can then be changed by dragging the mouse. (more…)
To run the example’s I showed you on Monday at CSE, do the following:
% 3421
% cd ~cs3421/public_html/labs/nate
% ./shapes
% ./textures
If you want to run things at home, then you can go to Nate Robin’s page for the tutors, which is here. This has source and executables for Windows and MacOS. If you are a linux user, then you may find the following makefile useful for getting it to compile. (Note: You might to adjust the paths probably to tell it where your implementation of OpenGL is).
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